Tuesday, May 26, 2020 at 6:00:00 PM
<p>This month join us a Virtually to discuss the latest and greatest in Unreal Engine 4/5. We'll be discussing:</p><ol><li><b>UE5's awesomeness!<br></b></li><li><b> Upcoming industry events</b></li><li><b> and an Unreal Engine 4 demo on Quixel &amp; Landscape Generation<br></b></li></ol><p>Everyone from hobbiest and students to professional developers are welcome and encouraged to attend. Additionally, businesses and industries seeking to explore the capabilities of real-time game engine technology are welcome and encouraged to attend as well. </p></p>
Agenda<br/>
6:00 PM: Welcome<br/>
6:30 PM: Quixel & Landscapes Tech Demo<br/>
In this webinar, I'll show you how to create a photorealistic nature environment in UE 4.25 using procedural tools and photogrammetry assets from Quixel. I'll share a template project before the event if you would like to follow along. We'll start by creating a landscape with a dynamic material, set up Quixel Bridge for quick and easy importing, populate the scene with photogrammetry assets, and incorporate a procedural foliage volume to automatically place foliage assets.<br/>
7:30 PM: Virtual Hangout<br/>
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Hosted By<br/>
Ryan Manning, Unreal Community Leader<br/>
Over the past 15+ years I've spent my life learning, leading, educating and directing multiple facets of game development, content creation, and business development. As a life-long artist, my passion is to create, enrich, and build compelling stories using game technology as my medium.<br/>
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Steve Biegun, Unreal Community Leader<br/>
I am Lead Creative Technologist at Dimensional Innovations, an experience design firm in Kansas City. I lead our team's Unreal Engine development for interactive installations and VR/AR projects. Prior to joining DI, I specialized in architectural visualization and healthcare application development.<br/>
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Click here for event
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