Tuesday, June 30, 2020 at 6:00:00 PM
<p>This month join us Virtually to discuss the latest and greatest in Unreal Engine 4/5. We'll be discussing:</p><ol><li><b>Working with Perforce &amp; UGS (Unreal Game Sync) <br></b></li><li><b>Setting up a Perforce Server &amp; Clients<br></b></li><li><b>Setting up a UGS Metadata server</b></li><li><b>Best Practices for Teams using Perforce &amp; UGS<br></b></li></ol><p>Everyone from hobbiest and students to professional developers are welcome and encouraged to attend. Additionally, businesses and industries seeking to explore the capabilities of real-time game engine technology are welcome and encouraged to attend as well. </p></p>
Agenda<br/>
6:00 PM: Welcome<br/>
6:30 PM: Perforce & UGS Demo<br/>
In this virtual meetup, we'll walk through the entire process (starting from scratch) on how to setup a Perforce Server, Unreal Game Sync Server, how to use Perforce clients, and how to get your team working and functioning appropriately using UGS and P4. <br/>
7:45 PM: Virtual Hangout<br/>
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Hosted By<br/>
Ryan Manning, Unreal Community Leader<br/>
Over the past 15+ years I've spent my life learning, leading, educating and directing multiple facets of game development, content creation, and business development. As a life-long artist, my passion is to create, enrich, and build compelling stories using game technology as my medium.<br/>
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Steve Biegun, Unreal Community Leader<br/>
I am Lead Creative Technologist at Dimensional Innovations, an experience design firm in Kansas City. I lead our team's Unreal Engine development for interactive installations and VR/AR projects. Prior to joining DI, I specialized in architectural visualization and healthcare application development.<br/>
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